I'm thinking about create something like a embassy of this project in Second Life, a little space to play a good roleplay and meet posible users to Capodimonte. Yesterday night, I decided try to put a mesh structure to recycle parts of the old palace that I rejected thinking that is not historically correct, etc. Naturally, I was beaten by the lag.
Then, I was tempted to think that my meshes are guilty of that enormous amount of lag surrounding me. I did some experiments this morning and for now have some conclusions. LL Viewer 3 is a shit -no, are not news- and provides a lot of rendering problems, in a avatar's traffic rush hour or in a desert sim. However, Singularity viewer is based in Viewer 1 but, like V3, allows dinamic shadows and, of course mesh. The lag is imperceptible.
Then, Can I consider that my Capodimonte mesh-monster don't will be a horrible lag's fountain? Yes and no, perhaps I must decrease faces and polygons of some models like the garden's ivy and parterre, but trees uses a ridicule amount and the architectual modules are under acceptable levels. My facade's modules are not a simple flat surfaces covered by a smart texture, have profiles with diferent sizes of triangles and we must be concious about it. In my paranoia, I was tempted to create Capodimonte in Unity3D and take a goof FPS size but, thinking seriously, I ruled out the idea.
Here, each mesh module are between 1500 or 500 faces, a low amount, quit faces could be posible, but I still think that is a stupid sacrifice.
Then, I was tempted to think that my meshes are guilty of that enormous amount of lag surrounding me. I did some experiments this morning and for now have some conclusions. LL Viewer 3 is a shit -no, are not news- and provides a lot of rendering problems, in a avatar's traffic rush hour or in a desert sim. However, Singularity viewer is based in Viewer 1 but, like V3, allows dinamic shadows and, of course mesh. The lag is imperceptible.
Then, Can I consider that my Capodimonte mesh-monster don't will be a horrible lag's fountain? Yes and no, perhaps I must decrease faces and polygons of some models like the garden's ivy and parterre, but trees uses a ridicule amount and the architectual modules are under acceptable levels. My facade's modules are not a simple flat surfaces covered by a smart texture, have profiles with diferent sizes of triangles and we must be concious about it. In my paranoia, I was tempted to create Capodimonte in Unity3D and take a goof FPS size but, thinking seriously, I ruled out the idea.
Here, each mesh module are between 1500 or 500 faces, a low amount, quit faces could be posible, but I still think that is a stupid sacrifice.
Linden Labs Viewer3
Singularity viewer
I'm not a expert, simply a user. What do you think about this graphics? Oh, Lord! Sorry my ignorance.
Related material:
Discussions:
http://community.secondlife.com/t5/Mesh/Crazy-lag-because-of-meshes/td-p/1056555/page/2
http://www.sluniverse.com/php/vb/technical-help/64771-do-you-lag-viewer-3-a-2.html
About LOD (level of detail)
https://sites.google.com/site/tradewindsyc/boat-building/introduction-to-
Blogs:http://nwn.blogs.com/nwn/2010/08/how-to-fix-sl-lag/comments/page/2/
http://changingworldsbuildingdreams.com/the-future-of-mesh-key-points-from-slccs-mesh-panel
sculpts/lodhttp://primperfectblog.wordpress.com/2011/10/11/making-meshes/
Related material:
Discussions:
http://community.secondlife.com/t5/Mesh/Crazy-lag-because-of-meshes/td-p/1056555/page/2
http://www.sluniverse.com/php/vb/technical-help/64771-do-you-lag-viewer-3-a-2.html
About LOD (level of detail)
https://sites.google.com/site/tradewindsyc/boat-building/introduction-to-
Blogs:http://nwn.blogs.com/nwn/2010/08/how-to-fix-sl-lag/comments/page/2/
http://changingworldsbuildingdreams.com/the-future-of-mesh-key-points-from-slccs-mesh-panel
sculpts/lodhttp://primperfectblog.wordpress.com/2011/10/11/making-meshes/