Time of exams are out! Now I can back to my regular building process and daily rithm of posting here. Naturally I only could prepare some new rooms without decoration, I decided slow down the decoration process because this exiges a lot of design and my intention is make public this project as soon posible and continue later with the minor tasks. But the noble floor is important for "live" Capodimonte as visitor, surely I will maintain opened about six rooms provisionally.
For now, the textures are simple and repetitive, this is because I'm organizing walls, doors and windows -where are interesting put scripts, like the view of gardens or the Vesuvio- also, I recycle some old textures that I love, like this red and golden brocade with this marble's baseboard.

And a dilemma: I'm not sure about open a new mini-grid or integrate my project on OSGrid. Anyway, this week I will spend time to prepare a testing mini-grid and a testing regions into OSGrid. Where could be easy visit it for you? 

-Mini-grid: this keeps our historical theme, but is limited to receive visitors.
-OSGrid: if you want see other horizons, could be reasonable put my regions into OSGrid...

Humm!!
 
Waiting for write a decent post , let me offer you the view of some projects that I discovered, are following. His themes are related with a 3D historical enviroment, these two are, like mine, enormous projects full of illusion. For now, I'm still thinking about get a good server for test the hardware and network possibilities and viability of my Naples. Also, I continue the boring task of repeat one by one, each room of the noble floor of the palace, of course I will need prepare a good decoration.

But for now, let me show you the videos!
I just discovered this jewell in Youtube, is placed in Reaction Grid. It is a mixture of the medieval or modern  (Modern historical frame-time) Isle of Rhodes. Really interesting.
This project represents a study of the medieval city of La Rochelle, you can visit it now without install viewers, is a good example of the power and inmediacy of Unity3D. Unfortunately, the creator has removed the virtual demo and we only have this video as evidence, he is unhappy because the people is not interested to help him economically. But, the life is not easy and a good project is not enough to feel worthy of donations. Dear Jousselin, let me advise you: continue the project waiting better times and, meanwhile, fighting. Never removing your merits!

Finally, a web using Unity3D technology too:  http://www.spinpast.co.uk/ 
I'm really interested in this idea like a heritage catalog, also, the author is using a complex technique based -I must research more- in mark point by point the coordinates of a image.

Well, I hope you like it, see you in the next Building Process, because our Capodimonte is growing!
 

Today, as member of the Council of His Majesty, was my duty review the first regiment of the Garde-Corps. They are assigned to protect the royal sites and normally follows the itinerant court. Today, they presented me military honors bearing the royal insignia of the regiment and shouting Viva o'Re (long life the King!). Was a quickly ceremony that allowed me back to the office to write a letter to the Colonel who has sent me the regiment: "His Excellency: the nex time you will send me a regiment to review you should check that they are carrying swords in the belt".
Yes, I forget create swords (adding to list of pending tasks!).As you can see, I'm inmerse in minor works, meanwhile I'm preparing interior rooms and thinking about a good host-server to open this minigrid. I hope speak about it in the next post and back to my normal rithm of work when exams are finished.

March!
 
Saturday of quietude, working indoors and without the usual rush. Let's show you the results of today:
Our logo, actualized: Capo di Monte could be the perfect logo to a webpage of the museum. Is sad that the real building is surrounded, invaded, by palms.
My old carriage of SL: You can buy this carriage in the market of Chateau de Versailles, however, a next task is "translate" my script to SL or assign other to convert it in a physical vehicle. I'm concious about the physics problem of Opensim, If I fail, the carriage could be like a horse, a attachment with animated prims. But that's is the plan B. Anywhere, I hope offer this carriage for free to visitors.
Most recent style of clothes, imported: This is my work in SL, now I have two styles of man's dressing, the problem is that I must prepare gowns and other kind of clothing for womens. Create a enviroment in Opensim is like writte a Balzac's novel because you're a supplanter of God: you are responsible to create or get all kind of things to your world. Oh! Look at the paper's folder...
Et voilà! Now is a neapoletan folder, yesterday was a reminiscense of my french age. 

But this is my new life in the sunny Kingdom of Naples and Two Siciles, and I wish share it with you, dear and patient reader.

It's time to open this folder and direct the matters of this kingdom! (giggles)
 
Mass production is boring, I decided continue the building tasting the next works and finishing some minor tasks like the roof. This building based in the Palazzo Reale di Napoli, Capo di Monte is crowned by a saddle roof, this element brings joy to a facade wich decoration is based only in grey load-bearing elements. The wall's red is a idea to fill empty spaces and the roof provides solidity.
The roof of Capodimonte. Made with prims.

Also, I played a little with the main stairs structure. These stairs are not in the plan of the Palace, I an invention but, the actual stairs was modified in XIX century, that lets me be creative...In absence of the original plans.
The stair's structure: a very low-poly mesh, phantom, with a phisical structure of prims.

And finally, I can't avoid show you the first room of the noble floor, was a good idea prepare the patterns of the decoration and copy-drag with the mesh modules of the facade, now I can adjust quickly and have the room ready to live. Also I added a vault, door frames and some furniture. About windows, if you comes to Chateau de Versailles in SL, surely you could open almost the totality of the palace's windows. I clap, is beautifull and realistic, but they are spending a lot of server resources repeating scripts. Then, is preferable put opening windows where the view offers a good perspective. 
I love this clock, but I will prepare a low-poly version, that's is a polygons monster!

I hope you enjoy this morsel of Naples!
 
I'm thinking about create something like a embassy of this project in Second Life, a little space to play a good roleplay and meet posible users to Capodimonte. Yesterday night, I decided try to put a mesh structure to recycle parts of the old palace that I rejected thinking that is not historically correct, etc. Naturally, I was beaten by the lag. 
Then, I was tempted to think that my meshes are guilty of that enormous amount of lag surrounding me. I did some experiments this morning and for now have some conclusions. LL Viewer 3 is a shit -no, are not news- and provides a lot of rendering problems, in a avatar's traffic rush hour or in a desert sim. However, Singularity viewer is based in Viewer 1 but, like V3, allows dinamic shadows and, of course mesh. The lag is imperceptible.

Then, Can I consider that my Capodimonte mesh-monster don't will be a horrible lag's fountain? Yes and no, perhaps I must decrease faces and polygons of some models like the garden's ivy and parterre, but trees uses a ridicule amount and the architectual modules are under acceptable levels. My facade's modules are not a simple flat surfaces covered by a smart texture, have profiles with diferent sizes of triangles and we must be concious about it. In my paranoia, I was tempted to create Capodimonte in Unity3D and take a goof FPS size but, thinking seriously, I ruled out the idea.

Here, each mesh module are between 1500 or 500 faces, a low amount, quit faces could be posible, but I still think that is a stupid sacrifice.
Linden Labs Viewer3
Singularity viewer
 
Our conversation, dear reader, continues! The only secret is: research, create, work, learn, tell you all! This project is still borning, and now is time to say you a enormous thank you for follow us.
New objectives are raising on the horizon: tutorials, search a good hosting server -perhaps create my own home server- and open the mini-grid, a small kiosk in SL, OSGrid, and others to get friends to that new virtual world...Of course, each thing in his time and oportunity. 
To celebrate this day, walk with me -and Vivaldi- in this first video wich quality I hope improve in the next editions.
Enjoy! 
 
I'm worried about the hardware costs that my virtual world will produce, my first measure was reduce the amount of prims. The iron bars of the windows are taking 1000 prims and I replaced it with textures...Using the iron bars made by prims. For avoid the famous alpha conflict with iron bars and windows, I put wood shutters. Is not for delete 1000 prims...Is for use these 1000 prims to furnish rooms, prepare landscapes or mini-games in-world.

And...A little of reflexion: What is the cost of meshes? Say six or nine prims per mesh module is like take the size of a table using leagues, fathoms or yards... No, I was wrong in this post and found a possible answer in this blog. Perhaps is the same history: more detailed meshes are most costs. My worry is not exceed the limitations of SL, because I'm in Opensim, but I want perceive a small idea about what could be the best hosting server for me...What are my own limitations in this project. My objetive is finish the main building part to open quickly and start genuinely. Also, start to "live" here. Perhaps will be a sin, but to paraphrase Milton, this is my Builded Paradise.


Anywhere, I have motives to be optimist because I'm running my grid as standalone/hypergrid (with serious problems with my router to have Hypergrid) and running the LL's viewer simultaneously...A MySQL database, and a lot of software punctual like Blender, Sketchup, Gimp, and others related with secondary tasks.
Finally, someone has advised me that could be good earn money using my "skills" and projects: the fast answer is that the cultural things are money machine when my palace is becoming a casino or brothel. Or both. 
 
The date of the last post of this construction's diary was 01/16/2012, therefore I had six days to build the arcade of the ground floor of Capodimonte. Sorry, five! because I taked the last friday to forget Opensim and rest. So, was a week submerged under endless arcades with his vaults. Let me show you the results.
Two infinite arcades are surrounding Capodimonte like two arteries, for me this is a magical and mysterious vision.
One of the three symetrical courtyards.
Really is a forest of arches and vaults!
The structure in a representative view.
And a attempt of hypothetical gardens. The actual layout of the nearest gardens of Capo di Monte are too nineteenth, too romantic. I will give a touch of rococo style for the RP that I want get develop here: my experience says that the people love good gardens for walk, conspire or flirt. Of course, is an interpretation.
Prepare the exteriors is a good exercise to support tedious tasks like repeat arches, vaults, arches, vaults during a week. Naturally, the green spaces need a little more planning and details, now look very schematic.

Addenda: Take snapshots with shadows is becoming a great adventure, full of viewer's crashes. Surely the answer is here and is related with transparent cubes that I use like colliders. Did you remember this snapshot?
My Capo di Monte is full of transparent boxes serving as physical colliders. A little trick, but no totally sure, is put the daylight -sunshine- and later activate the shadows in the preferences panel of the viewer, but no vice versa!
Surely the problem is mine, but perhaps the need of a proper viewer by Opensim(ers) for Opensim could be a solution. Let me recomend you the article of Lawrence Pierce in Hypergridbusiness about this subject.

See you soon!
 
I'm writting simultaneously while attending the King's public supper in Château de Versailles (Chateau de Versailles in SL's map). This is a important ceremony in the court of Luis XV (king since 1715 to 1774), perhaps not so daily like times of Louis XIV (since 1643 to 1715).
Firstly, I attend this ceremony as Louis Phelypèaux, duke of La Vrilliere, Secretary of State of the Royal House. As you will see, I can take a break in the building process of my own RP to login quickly in SL and be on time. I lived, since three years ago, two or three periods of this RP, and today is the most stable time and a delicious place to live and play.
The courtiers attend to take part in this ceremony, now is a role of observer,of course you are wisper your own conversation with other courtes, but normally the main conversation is between the King and the members of the Royal Family sitting with His Majesty. Finally, my aspect is different here, but these clothes are created by me and can dress it and my shape -less tall- equally in Opensim.
The Court of Versailles, really called Cour Royale de France, is the reference for other SL's courts (was really the reference in his age) that I hope visit and show here, in my humble opinion is the most studied, measured and historically correct RP of his frame-time (1773). Of course, is great part of my inspiration. Almost looking us: Madame la duchesse de Rohan-Montbazon.
Since left to right: Madame la Dauphine de France, Marie Antoinette (still a young woman), madame la vicomtesse dowager of Saint Emillion, Constance Élisabeth de Bonzac, His Majesty the King, Louis XV of France and Navarre and Madame Royale, Marie Adelaïde de France (the old King's daughter).
And you, my dear reader, watching us.
I could explain you that the King's live passed between ceremonies of his daily life like this, in the case of Louis XV, he normally travelled to other palaces to escape of the "Etiquette", also living in Versailles, the ceremony was simple theatre: after that all courtiers wished good night to His Majesty, the king get up and comes to his private apartments in the Palace and living out of the public eyes. In this Chateau de Versailles in SL you can visit these chambers. All is a great and complete replica.
Here, the king eat of a lot of plates served in the table, but he only eats two or three, the rest is for the people who whant buy the excellent food of the Versailles cuisines.


The King Supper's Ceremony:  The King appears in the room of the Grand Couvert and sits. Only princess of the Royal Family can eat with the king, the rest of the court observes all. If the King speak to some courtier, the elected is very fortunate, he have the King's favour and will be very considered. Before serve the goods, the Cardinal bless the table, after the oration, the valets serves the table. The king eats and inits a conversation with the princess and some high-rank officer of the court, near of the table. The swarm of courtiers wispers and murmures.
Itself, could be a bored event, but is like a stimulus to increase the rithm of the roleplay. If you like the History or, perhaps you are part of these fans of the Royals, this is your event. If you like the art, this is your household.

A good advise: visit the place and dress the freebie clothes, a man with tattoos burst in the room and, believe me, that could be broke the atmosphere of the moment, in each role play happens something like this.

For see the table of events of Versailles, detailed, is good walk personally to the palace. Also, you can see here the next events: Royal Courts of Second Life.

For learn more about Versailles in SL touch here!

Now, lets continue building!